The goal I had for stratum maw was to be a grid-based turn-based roguelike game where the level each is a randomly generated stage that combines premade structures and generated paths seamlessly. What I achieved is a very rough tech demo that I can’t provide a build for at the moment since it is a bit unstable.

Engine: Unity

Technical Achievements:

  • Fully pathfindable wave function collapse runtime generated game grid

  • Able to feed preset patterns into the WFC algorithm to set the rules of generation

  • Fully tracked board state including movable player and enemy pieces

  • Custom made A* pathfinding algorithm that interfaces with the board tracking architecture

Needs More Work:

  • Generation is unstable and can sometimes fail with stricter input rulesets

  • The turn order is not yet enforced for player/enemy

  • Making new generation rulesets and premade structures is easy to understand but tedious to make.