The goal I had for stratum maw was to be a grid-based turn-based roguelike game where the level each is a randomly generated stage that combines premade structures and generated paths seamlessly. What I achieved is a very rough tech demo that I can’t provide a build for at the moment since it is a bit unstable.
Engine: Unity
Technical Achievements:
Fully pathfindable wave function collapse runtime generated game grid
Able to feed preset patterns into the WFC algorithm to set the rules of generation
Fully tracked board state including movable player and enemy pieces
Custom made A* pathfinding algorithm that interfaces with the board tracking architecture
Needs More Work:
Generation is unstable and can sometimes fail with stricter input rulesets
The turn order is not yet enforced for player/enemy
Making new generation rulesets and premade structures is easy to understand but tedious to make.