Projects
Ivorfall
Ivorfall is a steampunk, roguelike, twin-stick shooter where you play as the mysterious and capable Detective Flintlock tasked with taking out hordes of enemies to save Ivorfall city! Fight enemies, modify one of the three gun types in the game to discover a dozen ways to clear through the evil Raven's thugs. Move from level to level collecting weapon mods, spend money in the market on health upgrades, combat items, and weapon mods, and blast your way through boxes, crates, walls, and bank vaults in your quest to uncover the truth.
Engine: Unreal Engine 5
My work on the project includes:
Designing and implementing the modular gun system
UI integration and design
Dawn Odyssey
This is the tech demo for the overworld of a Windwaker style RPG, where the player boats across a desert that acts similar to an ocean.
Engine: Godot
Technical Achievements:
Vertex shader terrain displacement
Dynamic vertex normal recalculation
Buoyancy simulation
Custom tuned boat control physics
Infinite world size using world-space UV
Performant using LODs
Wake simulation via compute shader
Variable height zones, controllable through code
Planned features:
Improved lighting
Seamless transition from boat to player gameplay