Projects
Dawn Odyssey
This project is the tech demo for the overworld of a Windwaker style RPG
where the player boats across a desert that acts similar to an ocean.
The main technical components include:
Vertex shader terrain displacement
Dynamic vertex normal recalculation
Buoyancy simulation
Tuned boat control physics
Infinite world size using world-space UV
High performance through use of LODs
Wake simulation
Variable height zones, controllable through code
VPlanned features:
Improved lighting
Seamless transition from boat to player gameplay